Lurking in the deep jungles Stranglethorn Vale, the ancient troll city of Zul'Gurub has opened up. Filled with the minions of the Atal'ai, the mighty Troll Priests of the area are attempting to summon the ancient god Hakkar the Soulflayer. Zul'Gurub is a 20-man raid instance meant for casual players, filled with many challenges and unique battles for strong adventurers willing to conquer them!
--Stranglethorn Fishing Extravaganza!
The Stranglethorn Fishing Extravaganza is a grand new event set along the coasts of Stranglethorn Vale. Early in the day, friendly neighborhood goblins will visit Ironforge and Orgrimmar to inform aspiring anglers of the grand tournament and give instructions. At the appropriate time, the shout will ring out across Stranglethorn to bait your hooks and cast your lines! Are you ready to fish for valuable prizes?
The mount trainers of Orgrimmar have tamed wolves now capable of holding the mighty Tauren.
Will of the Forsaken (Undead Racial) - No longer breaks fear, but now has a 10 second duration.
Throwing Weapon Specialization (Troll Racial) - Has been removed, replaced with Dagger Specialization.
New Ability - Dagger Specialization (Troll Racial) - Increases skill with Daggers by 5.
Beastslaying (Troll Racial) - Removed, replaced by Headhunting.
New Ability - Headhunting (Troll Racial) increases damage dealt to Humanoids by 5%
Berserking (Troll Racial) - Can now be activated on both spell and melee critical strikes.
Regeneration (Troll Racial) - You now gain .5% of your total health every 5 seconds.
Fixed a slight graphical error on the floor of Dwarven inns.
Fixed a slight graphical error with Undead wearing specific helmets.
Pets can no longer recieve the "Living Bomb" debuff.
Fixed a character texture error that would sometimes occur during lag.
Base damage increased in Catform.
Can now shoot rockets from their paws.
Increased the base critical strike chance by 200%
The "Rake" ability makes opponents explode for no good reason.
Pets can now learn 30 new abilities! They are all broken and do nothing, it will take us 40 patches to fix them all, but two are pretty good, so there's no reason to fix these abilities for a while.
New talent trees, because we feel that Hunters do not spend enough money, all respecs cost 1000 gold.
Turned all of the talents in the Markmanship tree to "This talent does nothing". We feel this will support hunters in choosing new talent builds.
All bow and gun graphics have been replaced with teddy bears and dolls. Epic guns look like GI-Joes.
New Ability - Invisbility, makes you close your eyes real hard and pretend that the enemy doesn't see you.
Blink now costs 100% mana.
New Epic Quest available! No wait, there isn't one. Sorry.
Reduced the overall damage output of the class, we feel that the Paladins are doing too much damage and not enough healing.
All of the talent trees except the "Concecration" and "Blessing of Kings" talent have been removed. This should prove to be an improvement.
Divine Shield now automatically casts your Hearthstone, this will work even while your Hearthstone is under cooldown.
New Ability - Leeroy Jenkins, proceeds to randomly move you torwards many enemies, then returns you to your allies. This should make an excellent pulling ability for the Paladin.
New Ability - Shadow Word: Melt Face, melts the face of the opponent, only useable in Shadowform.
Holy Nova now does 50 damage, we felt that this ability was able to actually kill something besides critters, so we changed it.
Holy Fire now has a 10 second cast time, this should improve the mana per time effeciency of the spell.
Daggers hurt too much, Rogues can now only weild Shields.
Stepping on grass, in an area with no walls or within 200 feet of a person or NPC will now break stealth, this should make Azeroth a more realistic world.
Shields hurt to much, Rogues can now only weild Poseys and Roses.
Roses hurt too much, Rogues can now only weild hugs.
Frostshock has no cooldown and costs zero mana.
Windfury - Name changed to "Winfury", we feel this will be more appropriate to the ability.
Earthshock now generates hate on player characters, by pissing them off, a lot.
Totems are now invulnerable.
New Ability - Bloodlust, makes WoW forum residents lust for Blizzard's blood because this ability is just that powerful.
Removed from the game, they whine too much. If you had a Warlock, it's been replaced by a level 60 Rogue.
Hugs hurt too much Warrogues can only weild happiness and sunshine.
Mortal strike now does 20000 damage and makes every healer cry themselves to sleep.