Hey guys, long time no see! We had kiddie # 2 come along in January (a boy this time!) and needless to say, my time just has not been my own lately. Things are finally getting quite a bit more settled now and the evenings are fairly quiet; which is amazing because I remember this age being the most demanding with our first child and feeling pretty damn sorry for myself.; I'm not complaining though!I'm starting to get a bit tired of sitting in front of the TV in the evening, and since the kids seem to be going to bed at at decent hour and staying there, I figure it may be a good time to get back into an MMO.
I had a lot of fun in Mortal my last time around last fall. This was my third go at Mortal, and it some how kept me coming back for more even though my earlier stints were simply too hectic due to parent duties. What I did right this time around was join a guild almost immediately which was smart because a lot had changed (content "expansion") including the combat system which was now amongst the best I have seen in an MMO. Instead of just circle strafing and trading blows like most "real time" combat systems, in Mortal you do more damage if you hold back your attack for a few seconds. And if you block the attack just right then you can return a very powerful and fast counter-attack. Of course, the longer you charge your attack, the easier it for the other player to parry it and counter you, and of course there is always the option of sprinting out of the way at the last moment, so it really never comes down to simply slugging it out blow for blow. Although the combat synchronization had some often significant issues across continents (don't they always) it truly was fun and I eventually got quite good at it. I'm not really into FPS so most people would pick it up faster than I.
You can get armour and weapons and pwn! Its way more exciting when you know that dieing means you likely lose all your gear.
Needless to say, delivering that final killing blow knowing that you get to loot every piece of gear a player is wearing is simply an excellent feeling.
The player base in this game is very focused on "community" which of course ensues tonnnes of drama. Alas, my guild didn't seem to be progressing anywhere and with another child coming in just a few months I decided to call it quits. There was also a a big "territory control" patch coming out shortly and I didn't see the point of getting to caught up with the game right then.; There is currently another content patch coming up soon, which is free as always, as it should be.I really feel this game was over-looked. There is a lot of depth to this game and infinite possibilities. The map is relatively small but well designed and layed out which makes it extremely difficult to navigate since there are no maps what-so-ever. It was several months before they even added a compass to the UI, although this did make navigating 100x easier! I hadn't got so lost in an MMO since EQ. FFA PvP (criminal flagging system), full loot, extremely detailed crafting system, 100% player driven economy, localized banks, sieges, buildings ... this game is truly a recipe for drama! The one thing it was missing was "indoor zones", i.e. large cities and dungeons. The game has a very "outdoors" feel to it, and the NPC's are entirely animals. The new content expansion is supposedly bring dungeons which is going to be INSANE. Non-instanced dungeon PvP, anyone?
There is currently a 14 day free trial, so you really have nothing to lose.The graphics aren't up to par with non-MMO's but are pretty good for a game of this scale and complexity. Sometimes, just the view alone is worth it.http://www.mortalonline.com/
Also, Gusy has played this game and gives it two thumbs up! I really wish I had a chance to actually play the game with Gusy as we only had the occasional meetings. I was always on and off for short intervals due to WAAAAAA!!! WAAAA!!! WAAA!!! at the time. Its never too late!
So why not try something different from a small company? It could be a lot of fun